All Anime World Game "A little cat-girl’s tale.”

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Zeratul2k
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Re: All Anime World Game "A little cat-girl’s tale.”

Post by Zeratul2k » October 15th, 2010, 9:59 am

Hey man, how is this going?
So, Lone Star, now you see that evil will always triumph... because good is DUMB!

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Zeratul2k
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Re: All Anime World Game "A little cat-girl’s tale.”

Post by Zeratul2k » October 20th, 2010, 5:11 pm

Yo! JHawkNH! Wake up, dude! How is the game going, need any help?
So, Lone Star, now you see that evil will always triumph... because good is DUMB!

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Sakura
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Re: All Anime World Game "A little cat-girl’s tale.”

Post by Sakura » October 21st, 2010, 4:19 pm

He just needs more catnip...
What do you call a dinosaur with an extended vocabulary? A thesaurus.

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JHawkNH
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Re: All Anime World Game "A little cat-girl’s tale.”

Post by JHawkNH » October 21st, 2010, 4:55 pm

I need more hours in a day, that is what I need. Sorry this was delayed, I have a tendency to do multiple things at once so when the rest of my life gets busy all my prodjects tend to suffer.

I should have time this weekend to finish the last of the functions that I want to finish before showing you the code.
As a preview to the code here is a little explination as to how I have the display setup.

MBMP's - All graphics work is done by make changes to a Class I created called MBMP (Memory Bitmap),

Code: Select all

Public Class MBmp
    Private Width As Integer
    Private Height As Integer
    Private RowWidth As Integer
    Private DataLen As Integer
    Private BmpData() As Byte

    .....
End Class
RowWidth = Width*3
DataLen = Width*Height*3
BmpData contains all the color information for the picture

To dispaly an image on the screen you would create and edit a MBMP how ever you wanted and then call Display(MBMP).

Code: Select all

Dim NewFrame as New MBMP(1280, 720, Color.Black)
Display(NewFrame)
This will create a MBMP that is 1280 X 720 that is filled with black and then display that image on the screen.

The functions that I want to finish before I post the project are GetNewFrame() and GetBackground()
GetNewFrame() will create a new MBMP with the dementions that are currently set for displaying.
GetBackground() with create a new MBMP that is populated with the background image.

I really won't get a chance to work on the two functions until Saturday so I will post the project either on Sunday or Monday.

Any questions?
There are 10 types of people in this world. Those who understand binary and those who don't.

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Zeratul2k
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Re: All Anime World Game "A little cat-girl’s tale.”

Post by Zeratul2k » October 22nd, 2010, 7:10 pm

Not at all, carry on! :meh:
So, Lone Star, now you see that evil will always triumph... because good is DUMB!

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Sakura
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Re: All Anime World Game "A little cat-girl’s tale.”

Post by Sakura » October 25th, 2010, 4:03 pm

JHawkNH wrote:Any questions?
Errrm uhm well, no. Where's my catnip?
What do you call a dinosaur with an extended vocabulary? A thesaurus.

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JHawkNH
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Re: All Anime World Game "A little cat-girl’s tale.”

Post by JHawkNH » October 26th, 2010, 11:23 pm

I could bore you with the details for taking care of my 16 month old nephew yesterday and that being the reason the code is late, but I won't. Instead here is the code. There are still some bugs to work out, but at least you cab get a look at some of it.

I will put up detailed descriptions on what everything does later. Today has been hell, so it won't be today.
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A Little Cat-girls Tale!.zip
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There are 10 types of people in this world. Those who understand binary and those who don't.

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JHawkNH
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Re: All Anime World Game "A little cat-girl’s tale.”

Post by JHawkNH » November 15th, 2010, 9:17 pm

Update:

Right now I am currently working on the Class VBMP. VBMP stands for Visability Bitmap. This is the image that displays the charactures or other objects over the background. I am working on 3 New() for it:
1. New( Filename as String) - load a VBMP using a saves file
2. New( DataFile as String, Image as Bitmap) - this one I will explain later
3. New( Image as Bitmap, TransparentColor as Color) - Make a certain color on the image transparent

After those are done I will create two functions to save the VBMP as a file, (for loading with #1 or #2) and complete the Display() function for VBMP Class.

Any questions?
There are 10 types of people in this world. Those who understand binary and those who don't.

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Zeratul2k
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Re: All Anime World Game "A little cat-girl’s tale.”

Post by Zeratul2k » November 17th, 2010, 12:33 am

So in console terms, that class handles the sprites?
So, Lone Star, now you see that evil will always triumph... because good is DUMB!

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JHawkNH
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Re: All Anime World Game "A little cat-girl’s tale.”

Post by JHawkNH » November 17th, 2010, 5:10 pm

Correct. And you won't have to woory about any image masks either. File type #2 will even allow for compressed images (JPG, PNG, ect) to be used as sprites.

I am trying to work on it more this week, but my nights are packed. Birthday celabration tonight, Wedding rehersal tomorrow, wedding Friday night. Even though I shouldn't I work on it a little durring slow times at work. But there just hasn't been any of those lately.
There are 10 types of people in this world. Those who understand binary and those who don't.

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