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Re: All Anime World Game "A little cat-girl’s tale.”
Posted: December 24th, 2010, 12:08 am
by Zeratul2k
Do we have only one letter size? If that's the case I would say drop the underlined and add a smaller letter, as if for whispers and stuff. Bold and/or italics can be used for emphasis where needed.
Re: All Anime World Game "A little cat-girl’s tale.”
Posted: December 27th, 2010, 5:36 pm
by JHawkNH
Nope, we will have 3 (at least) sizes.
Small - whispering
Medium - normal
Large - shouting
The characture file will only contain the Large version of the letter. we will get the other sizes by shrinking the letter by a factor of 2 for the normal and by 4 for the small.
Also we will have any color text.
Re: All Anime World Game "A little cat-girl’s tale.”
Posted: December 27th, 2010, 5:50 pm
by Zeratul2k
Awesome
Let me know if I can be of any help.
Re: All Anime World Game "A little cat-girl’s tale.”
Posted: December 28th, 2010, 5:35 pm
by JHawkNH
Well if you really want something to do I have three major parts of the program that will need to be worked on next.
1. Script/Command engine - this is what reads commands from a file and then calls the function and passes it the appropriate information
Example - The file contains the line "3","1,./OpeningSong.mp3". The "3" is code for the PlaySound function. The engine would read this line and then call PlaySound(1,"./OpeningSong.mp3")
We could not completely finish this engine yet because I have not finished all of the command/functions. But at least we could get started on it.
2. Dungen engine - This is the class that will handle all the dungon graphics and monster battles. This is about half of the total game so it is a huge project but it is also more independent of the "Dating Sim" part of the game that I am currently working on so there would be less need for interaction between us on waiting until other things get finished.
3. Non code projects - We still need things like more charactures, story, monster designs, spell/magic ideas, and most of all a goal.
Anything you want to work on?
Re: All Anime World Game "A little cat-girl’s tale.”
Posted: December 29th, 2010, 5:08 pm
by Sakura
Make it XML. XML is new, shiny, and sexy

Re: All Anime World Game "A little cat-girl’s tale.”
Posted: December 30th, 2010, 4:52 am
by Zeratul2k
No, please, too much spaghetti code for XML already out in the wild. Besides, a plain text file would be a lot easier to write... that said, I could give the script engine a try. Can you send me the current code base?
Re: All Anime World Game "A little cat-girl’s tale.”
Posted: December 30th, 2010, 10:51 am
by Hiki
What is XML?
..I'll just stick to the art-side of the game ;)
Re: All Anime World Game "A little cat-girl’s tale.”
Posted: December 30th, 2010, 5:22 pm
by JHawkNH
XML - eXtended Markup Language
It is just a fancy standardized way to pass information. It is use very often by webpages.
@Z2K: I just need to finish debugging the MakeReversable() function and then I will post a zipped file with all the current code. That will be either later today or tomorrow. Hopefully later today.
Re: All Anime World Game "A little cat-girl’s tale.”
Posted: December 30th, 2010, 9:50 pm
by JHawkNH
Just finished debugging the MakeReversable() function and thought you might get a kiick out of this.
This is what happens when you don't completly debug a function.

- It looks like she is looking through a hole she made.
This is what the final debugged function looks like.

- LooK! Sisters.
Now I can start working on the dialog box and then create an alpha.
Re: All Anime World Game "A little cat-girl’s tale.”
Posted: December 31st, 2010, 3:35 pm
by JHawkNH
As promissed here is the latest code for the game.
When you begin to create the script engine, can you create it in it's own class in it's own file? That way you will only have to upload the .bas file when you make changes to the code. This will also keep us from making changes to the same file at the same time.
I will post a list of the functions, so far, that we want the script engine to handle later.