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Re: All Anime World Game "A little cat-girl’s tale.”

Posted: October 15th, 2010, 9:59 am
by Zeratul2k
Hey man, how is this going?

Re: All Anime World Game "A little cat-girl’s tale.”

Posted: October 20th, 2010, 5:11 pm
by Zeratul2k
Yo! JHawkNH! Wake up, dude! How is the game going, need any help?

Re: All Anime World Game "A little cat-girl’s tale.”

Posted: October 21st, 2010, 4:19 pm
by Sakura
He just needs more catnip...

Re: All Anime World Game "A little cat-girl’s tale.”

Posted: October 21st, 2010, 4:55 pm
by JHawkNH
I need more hours in a day, that is what I need. Sorry this was delayed, I have a tendency to do multiple things at once so when the rest of my life gets busy all my prodjects tend to suffer.

I should have time this weekend to finish the last of the functions that I want to finish before showing you the code.
As a preview to the code here is a little explination as to how I have the display setup.

MBMP's - All graphics work is done by make changes to a Class I created called MBMP (Memory Bitmap),

Code: Select all

Public Class MBmp
    Private Width As Integer
    Private Height As Integer
    Private RowWidth As Integer
    Private DataLen As Integer
    Private BmpData() As Byte

    .....
End Class
RowWidth = Width*3
DataLen = Width*Height*3
BmpData contains all the color information for the picture

To dispaly an image on the screen you would create and edit a MBMP how ever you wanted and then call Display(MBMP).

Code: Select all

Dim NewFrame as New MBMP(1280, 720, Color.Black)
Display(NewFrame)
This will create a MBMP that is 1280 X 720 that is filled with black and then display that image on the screen.

The functions that I want to finish before I post the project are GetNewFrame() and GetBackground()
GetNewFrame() will create a new MBMP with the dementions that are currently set for displaying.
GetBackground() with create a new MBMP that is populated with the background image.

I really won't get a chance to work on the two functions until Saturday so I will post the project either on Sunday or Monday.

Any questions?

Re: All Anime World Game "A little cat-girl’s tale.”

Posted: October 22nd, 2010, 7:10 pm
by Zeratul2k
Not at all, carry on! :meh:

Re: All Anime World Game "A little cat-girl’s tale.”

Posted: October 25th, 2010, 4:03 pm
by Sakura
JHawkNH wrote:Any questions?
Errrm uhm well, no. Where's my catnip?

Re: All Anime World Game "A little cat-girl’s tale.”

Posted: October 26th, 2010, 11:23 pm
by JHawkNH
I could bore you with the details for taking care of my 16 month old nephew yesterday and that being the reason the code is late, but I won't. Instead here is the code. There are still some bugs to work out, but at least you cab get a look at some of it.

I will put up detailed descriptions on what everything does later. Today has been hell, so it won't be today.

Re: All Anime World Game "A little cat-girl’s tale.”

Posted: November 15th, 2010, 9:17 pm
by JHawkNH
Update:

Right now I am currently working on the Class VBMP. VBMP stands for Visability Bitmap. This is the image that displays the charactures or other objects over the background. I am working on 3 New() for it:
1. New( Filename as String) - load a VBMP using a saves file
2. New( DataFile as String, Image as Bitmap) - this one I will explain later
3. New( Image as Bitmap, TransparentColor as Color) - Make a certain color on the image transparent

After those are done I will create two functions to save the VBMP as a file, (for loading with #1 or #2) and complete the Display() function for VBMP Class.

Any questions?

Re: All Anime World Game "A little cat-girl’s tale.”

Posted: November 17th, 2010, 12:33 am
by Zeratul2k
So in console terms, that class handles the sprites?

Re: All Anime World Game "A little cat-girl’s tale.”

Posted: November 17th, 2010, 5:10 pm
by JHawkNH
Correct. And you won't have to woory about any image masks either. File type #2 will even allow for compressed images (JPG, PNG, ect) to be used as sprites.

I am trying to work on it more this week, but my nights are packed. Birthday celabration tonight, Wedding rehersal tomorrow, wedding Friday night. Even though I shouldn't I work on it a little durring slow times at work. But there just hasn't been any of those lately.