All Anime World Game "A little cat-girl’s tale.”
- Hiki
- Honorary Evil Kitty
- Posts: 2946
- Joined: July 10th, 2007, 12:05 pm
- Location: ☆Court of Miracles☆
- Contact:
Re: All Anime World Game "A little cat-girl’s tale.”
7 or 11 8D
Since I have nothing to do really for the next couple of months I'll--
Crap, this just reminded me I forgot to bring my 'how-to-draw backgrounds' book.. TAT
Anyway.. I'll see whether I can whip up a nice background because I have lots of time now 8D
Since I have nothing to do really for the next couple of months I'll--
Crap, this just reminded me I forgot to bring my 'how-to-draw backgrounds' book.. TAT
Anyway.. I'll see whether I can whip up a nice background because I have lots of time now 8D
Don't feed me violins.
Re: All Anime World Game "A little cat-girl’s tale.”
I have decided to go with number 11 since this has many of the properties that I need to make it work.
I have started putting togather the raw data for this font and I hope to have a demo of the display before the end of the week.
I have started putting togather the raw data for this font and I hope to have a demo of the display before the end of the week.
There are 10 types of people in this world. Those who understand binary and those who don't.
Re: All Anime World Game "A little cat-girl’s tale.”
This project is still comimg along, slowly but surelly.
When I began to write the Text display engine I reliesed that I would need the font files first. I then relised that in order to create the font files I would need to create a program to create them. And that is where I am at right now. I am almost done with the font create program. After that I will create the different font files, and then I can begin work on the Text display class.
When I began to write the Text display engine I reliesed that I would need the font files first. I then relised that in order to create the font files I would need to create a program to create them. And that is where I am at right now. I am almost done with the font create program. After that I will create the different font files, and then I can begin work on the Text display class.
There are 10 types of people in this world. Those who understand binary and those who don't.
- Hiki
- Honorary Evil Kitty
- Posts: 2946
- Joined: July 10th, 2007, 12:05 pm
- Location: ☆Court of Miracles☆
- Contact:
Re: All Anime World Game "A little cat-girl’s tale.”
Ganbatte kudasai~! :)
I'll start working on more art soon (when I get over the art-block :'))
I'll start working on more art soon (when I get over the art-block :'))
Don't feed me violins.
- Devynne
- Dedicated Fan
- Posts: 186
- Joined: September 20th, 2009, 7:04 am
- Location: Souther California/ Laptop teehee;-)
- Contact:
Re: All Anime World Game "A little cat-girl’s tale.”
I was lost from A-Z Xp but I am learning about html and all that. So I am TRYing but, its confusing. Jhawk idk how u do it.
When all you have left is LOVE that's all you'll need.<3
Re: All Anime World Game "A little cat-girl’s tale.”
I have been programming for years so I have had a lot of practice. That is one of the reasons that I am able to create very complex programs. When I first started out I had trouble creating a text program that would have you guess a number between 1 and 100. I have come a long way since then.
HTML is a good place to start learning programing. There are not many commands and it teaches you the basics of programming structure.
If you ever need any help with programming code, feel free to ask. If you want to get really good at programming it just take time.
HTML is a good place to start learning programing. There are not many commands and it teaches you the basics of programming structure.
If you ever need any help with programming code, feel free to ask. If you want to get really good at programming it just take time.
There are 10 types of people in this world. Those who understand binary and those who don't.
- Devynne
- Dedicated Fan
- Posts: 186
- Joined: September 20th, 2009, 7:04 am
- Location: Souther California/ Laptop teehee;-)
- Contact:
Re: All Anime World Game "A little cat-girl’s tale.”
Okay :D.
When all you have left is LOVE that's all you'll need.<3
Re: All Anime World Game "A little cat-girl’s tale.”
I give you the first font files...
There is currently no program that can read these properly.
The next step is to get the display box in the game to read and use these files. After that we can begin to build some alphas.
p.s. I am betting that computer programmers in here can understand the naming conventions. Hint: N is for normal, these are the regular sized fonts.
The numbers 0 to 9.There is currently no program that can read these properly.
The next step is to get the display box in the game to read and use these files. After that we can begin to build some alphas.
p.s. I am betting that computer programmers in here can understand the naming conventions. Hint: N is for normal, these are the regular sized fonts.
There are 10 types of people in this world. Those who understand binary and those who don't.
- Hiki
- Honorary Evil Kitty
- Posts: 2946
- Joined: July 10th, 2007, 12:05 pm
- Location: ☆Court of Miracles☆
- Contact:
Re: All Anime World Game "A little cat-girl’s tale.”
*does not compute*
Once my wrist stops hurting I'll be sure to get some more artwork done :D
Once my wrist stops hurting I'll be sure to get some more artwork done :D
Don't feed me violins.
Re: All Anime World Game "A little cat-girl’s tale.”
Ok, before I go any farther on this I need your opinion on something.
I am in the middle of writting the text display for the game when I decided to test the FPS on the Display() function and also with adding the text display with each frame. What I found was that adding (refreshing) the text display does not have a significantly effect the FPS, but the overall FPS of the Display() function is very low. Between 15 and 16 FPS.
While this would be terrible for animation, because this game relise on pictures and not animation, no one should notice this issue. This is the best I can do so far without useing graphic accelerators like DirectX.
Now this is running in debug mode on a 3 year old laptop at 1280X960 resolution. The preformance may increase slightly when I switch to Release mode, but I don't expect anything significant.
So here is the question, should I continue useing the existing Display() function? Or should I halt further development until I can find a way to increase the FPS?
I am in the middle of writting the text display for the game when I decided to test the FPS on the Display() function and also with adding the text display with each frame. What I found was that adding (refreshing) the text display does not have a significantly effect the FPS, but the overall FPS of the Display() function is very low. Between 15 and 16 FPS.
While this would be terrible for animation, because this game relise on pictures and not animation, no one should notice this issue. This is the best I can do so far without useing graphic accelerators like DirectX.
Now this is running in debug mode on a 3 year old laptop at 1280X960 resolution. The preformance may increase slightly when I switch to Release mode, but I don't expect anything significant.
So here is the question, should I continue useing the existing Display() function? Or should I halt further development until I can find a way to increase the FPS?
There are 10 types of people in this world. Those who understand binary and those who don't.